40 items, 10 weapons
Golden axes, fire staffs, frost fans and stranger things. Level up, pick upgrade cards and stack synergies.
Alpha 0.1 · Windows
A roguelite survival action game. Every run is a new wild map, endless skeleton hordes and a single question: how long can you hold?
The Run
A new map every run: cliffs, ramps, ruins and hidden clearings across half a kilometre of wild forest.
Hold the stone circle, charge the totem and claim one of 15 blessings. A purging wave clears every enemy inside.
Seven minutes of day, three of night. After dark, fewer monsters come — but with burning red eyes, more health and double XP.
At 20:00 the portal opens. Every totem you woke weakens the boss. Win, and a harder land awaits.
Features
Golden axes, fire staffs, frost fans and stranger things. Level up, pick upgrade cards and stack synergies.
Wooden, iron-bound, magic, cursed — guarded by its own monsters — and the rare golden chest with a pillar of light.
Take more power for a cost — or walk away. Every pact changes how the rest of the run plays.
Orbs of frost, ember, storm, venom, life and arcane power circle your hero and strike on their own.
Skeleton archers, mages, alchemists, cutthroats and dwarf raiders. Elites leap at you from twenty metres away.
Watch the sky. A dwarf on a gryphon drops chests on parachutes — if you can reach them first.
Beat the boss and carry your hero into Autumn Dusk, where every enemy and every boss hits harder.
Heroes
Swift hunter. Deadly critical shots.
Armored knight. Tough and relentless.
Savage berserker. Hits hard, heals on hits.
Fire sorcerer. Burns whole hordes.
Shadow blade. Fast, evasive, deadly.
Closed Alpha
TotemWake is in closed alpha on Windows. New builds land every few days — new heroes, weapons and biomes. Write to us and tell us you want to test.